LaneMaster Manual Race Mode

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Running a race

To run an informal (single) race, select the "Race" button, or Mode, Race and enter the names of the racers in their desired lanes. You can use the Tab or Enter key to move from name to name, but it is easier to use the listbox as described under Practice Mode (Method 3). If you don't enter a name for any lane and just leave "NameX" in the window, LaneMaster will automatically blank out that lane during the race. You must enter a name for each lane that actually will be used, because lanes with no names don't get displayed!! When you have finished entering names, select "Ok" to return to Data view. LaneMaster will turn off power to the track (if you have wired in the power relay... see Section 4) until you either begin the race or select "warm-up".

To show the lane rotation chart between entering names, click on Show Rotation.

Warm Up Mode

Selecting "warm-up" will allow racers to practice and will display laps and lap times, but data generated will not be saved or used in the race. There are three options when using "Warm Up" mode. "No time limit; no elapsed" means that LaneMaster will remain in "Warm Up" mode until the Race Director manually stops it and begins the race. "Elapsed Time - No Limit" means that LaneMaster will display how much time has passed since Warm Ups started but will still require the Race Director to end the Warm Ups and move to Race Mode. "Time Limit: 'x' minutes" means that LaneMaster will automatically power off the track and end Warm Ups after the desired number of minutes have elapsed. Just type the desired number of minutes in and press enter. The default is 2 minute Warm Ups, but you can make this as long or short as you want. In fact, if you want Warm Ups to last 90 seconds, you can type "1.5" into the minutes field.

If you want to run a 4 heat race on an 8 lane track, select Edit, Heats, 4 Heats. To change it back, select Edit, Heats, 8 Heats. On 4 lane and 6 lane tracks, this feature is not available, and races will only run to 4 or 6 heats, respectively.

Beginning the race

When you are ready to begin the race, the racers put their cars on the track in the lane that they selected. Click on the "Countdown" button or press "Enter". LaneMaster will then count down the number of seconds that you selected for Countdown duration, displaying extremely large numbers on the screen for easy viewing by all racers. When the countdown is over, track power will be turned on automatically and laps and lap times will be displayed and recorded.

Please note: LaneMaster never shows a lap time for the first lap recorded, since the first lap (from the starting line to the lap detector) is not necessarily a full lap!

During the Heat

The Output screen (leader board) shows the current heat number, the time remaining and current results for all racers in order. (LaneMaster displays elapsed time rather than time remaining if you are racing to a lap goal rather than time duration.) The racer with the most laps for the total race (not the heat!) will be shown on the first line, and all other racers will be shown in descending order below the first racer. As the race progresses, this leader board is updated once, twice, or four times per second, depending on your hardware setup.

Lane Rotation Period

At the end of each heat, LaneMaster will turn off power and display the results for that heat, total laps for the race so far, lap times and current order of the racers. At the top of the screen, "Lane Rotation Time Remaining" is displayed. The next heat starts when time expires.

Data corrections

If necessary, you can change results for the just-completed heat. Changes should not be necessary unless one car jumped lanes and missed registering a lap or laps on that racer's lane. To change the heat total for any lane, enter DATA view, then press the number on the keyboard that corresponds to the desired lane. This will bring up a small window showing the racer's name and lane and how many laps were recorded during that heat. Type in the correct number of laps, then press "Enter".

Lane Rotation Scheme

At the bottom of the screen, the selected rotation scheme chart is shown, so that racers will know which lane they will race on in the next heat. The Rotation scheme is read from left to right and each racer moves from their present lane to the next lane to the right. The racer in the last lane listed on the right moves all the way back to the first lane listed on the left (except in Round Robin mode, which will be described later). The lanes are listed as colored blocks or numbers, depending on the setting you have chosen in Edit, Show/Hide Lane Numbers.

The racers should have their car on the track in their new lane and be ready to race before the Lane Rotation period ends. If all racers are ready before time has expired, you may start the next heat early: Press any key to bring up the Data view screen, then select "FastFwd". The countdown will then start immediately.

LaneMaster offers two rotation schemes, European (default) and Straight. Using European rotation, the order is 1-3-4-2, 1-3-5-6-4-2, or 1-3-5-7-8-6-4-2 for four, six and eight lanes respectively. Using straight rotation, the order is 1-2-3-4(-5-6(-7-8)) for four, six, or eight lanes. If you use Four Heats / Eight Lanes, (also known as "4/8 mode") the rotations are 1-3-5-7 and 8-6-4-2 or 1-2-3-4 and 5-6-7-8 (separately).

At the end of the Rotation Period, cumulative data for all racers is moved to their new lanes, the results of the previous heat are stored as a file on your hard drive, and the next heat begins. Each race consists of as many heats as there are lanes (except in "4/8" mode (see above) or Round Robin, as detailed below). In other words, on a six lane track, there will be six heats. Racers continue to race and rotate until all heats are completed.

Round Robin Mode

In Round Robin mode, the racer in the last lane in the rotation sits out all heats until it is their turn to come back into the race. The name of the next 'Robin' who will be entering the race is displayed on the lower line of the rotation chart, as denoted by the word "IN:". The 'Robin' entering the race always enters on the first (leftmost) lane in the rotation. The number of heats in the race will be equal to the total number of racers in Round Robin mode. Note that you cannot run a Round Robin event in "4/8" mode!!

Track Calls

If a Track Call occurs during the race, you can pause LaneMaster by pressing the spacebar (or turning ON the Remote Track Call Switch). This will automatically cut power to all lanes and stop the heat timer. An elapsed time counter will appear on the screen to show you how long the Track Call has been going on. It is up to you to end the track call (restarting the heat) when the problem is corrected (or if you use a time limit and it has expired). When you end the Track Call, there will be a countdown (for the number of seconds set for "Track Call Countdown" in Edit, Timing) before the heat continues. Remember, if you start a Track Call from the Remote Track Call Switch, you must also end it from there, and if you used the spacebar to pause you must use the spacebar to restart!

End of the Last Heat - Coast Time - Unofficial Results

After the last heat, LaneMaster will wait until the Coast Time has expired (since there is no lane rotation period after the last heat!), and then will display "Unofficial Results" on the screen. These results are unofficial because the Race Director has not yet had the chance to fix any miscounts that may have occurred in the last heat! You can either press a key to continue or let LaneMaster count 10 seconds, at which point it will automatically continue anyway.

Editing the Last Heat

LaneMaster then asks if you would like to edit the data for the final heat. If you select "Yes", a new window will open, showing racer names and the laps recorded in the final heat. Press the number of any lane to adjust that racer's results. Once any necessary changes have been made, select "OK". At that point (or if you answered "No" to corrections in the first place), the Official final results for the race will be displayed on the screen, showing racer names (in order of finish), their total laps for the race, and their laps for each heat of the race. Please note that while the displayed results may cut off the end of some racer's names or the data may look cramped on the screen, it will save all data correctly and reports will be printed in a much more readable format!

Next: Qualify Mode



This page was last edited on: 09/23/18